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News: Keiji Inafune’s first post-Capcom game

Datum objave: 22 July 2011, Autor: Eurogamer - News

Mega Man creator goes cute on iOS and Android.

Mega Man creator Keiji Inafune is working on a cute social game.

Dr. Momo's Island is Inafune's first game since he quit Capcom last year.

Dr. Momo's Island is a free, micro-transaction-based social game for the GREE mobile social gaming service in Japan, Andriasang reports. You play mad scientist Dr. Momo, who loves cute things. He combines animals together in an effort to make the world's cutest thing. Aww.

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News: Poison, Yoshimitsu in SF x Tekken

Datum objave: 22 July 2011, Autor: Eurogamer - News

Dhalsim and Steve, too.

Capcom has announced four additions to the Street Fighter x Tekken roster.

Poison is a brawler of ambiguous gender lifted from the Final Fight series. Dhalsim will, of course, meditate and destroy you.

From Tekken we get Yoshimitsu, a robotic samurai who has appeared in crossover fighting games in the past. The less said about British boxer Steve Fox the better, really.

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3D Classics: Xevious Review

Datum objave: 22 July 2011, Autor:

3d classics xevious 20110721075211201 3D Classics: Xevious Review

The second release in a planned line of six vintage hits remade for 3D viewing, 3D Classics: Xevious is an impressively upgraded version of one of the gaming industry’s first scrolling shooters. The arcade original Xevious first arrived way back in 1982 and helped establish the direction a huge chun…

 3D Classics: Xevious Review

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Antipole Review

Datum objave: 22 July 2011, Autor:

antipole 20110721024927521 Antipole Review

The DSiWare pick of the week is Antipole, an inventive gravity-manipulating platformer from Saturnine Games. It places you in the role of Johnny Hurricane, a man who’s ripped off Carmen Sandiego’s fashion sense and decided to go on an adventure where down is up and up is down…

 Antipole Review

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Big in Japan July 11-17: Star Fox 64 3D

Datum objave: 22 July 2011, Autor: GameSpot's News

Nintendo’s rail shooter competes against Konami’s big-headed baseball game and Namco Bandai’s rhythm title; 3DS sales went up.

997834 172003 Big in Japan July 11 17: Star Fox 64 3D 

The recent listings of the Media Creates sales charts (via Siliconera) have been taken over by a boatload of new Japanese releases. The most recognizable on the list is the 3DS iteration of Star Fox 64. The game debuted in the sales charts at sixth place with 32,475 units sold. For more recent information, check out GameSpot’s coverage on the title’s multiplayer components.

The current first and second place residents are Jikkyou Powerful Pro Baseball 2011 for the PS3 and Taiko no Tatsujin Portable DX (Deluxe) for the PSP. The former sold 117,759 units, while the latter sold 80,215 units. Jikkyou Powerful Pro Baseball 2011 is the latest entry in the Jikkyo Powerful Pro Yakyu baseball simulation series featuring players with ginormous heads and arcade-style gameplay.

This is the second game in the series to be released on the PS3, with the first being Jikkyou Powerful Pro Baseball 2010. Coincidentally, the PSP version of the game entered the charts at fourth place, with 73,247 units sold. Both the PS3 and PSP versions of the game combined for a total of 191,006 units in their first week.

Taiko no Tatsujin Portable DX (Deluxe) is a rhythm game where players hit the drums via button presses to match the rhythm and beat in accordance to the song being played. The latest PSP title features 70 songs ranging from “Heavy Rotation” by Japanese pop group AKB48 and “Monster Hunter Medley” from Capcom’s Monster Hunter series.

UnchainBlades Rexx, an RPG from developers Furyu which consists of staff members from past RPG series like Grandia and Lunar, made its debut on the charts for the PSP and 3DS. The PSP version sold 18,256 and is at seventh place, while the 3DS version sold 5,592 and is at 20th place. The game is dubbed as an “ultimate 3D dungeon RPG” where players control a warrior named Fang who has to maneuver through an ever-evolving dungeon. The game also introduces the Unchain system where up to 20 party members can take part in combat simultaneously.

Gamers who may be familiar with the Puyo Puyo puzzle game series spanning back to the Dreamcast and Gameboy Advance days will be pleased to know that the latest version, titled Puyo Puyo!!, debut at fifth place with 34,903 units sold. Capping off the last three spots on the top ten is Ocarina of Time 3D (15,636), the Wii Remote Plus pack bundle of Wii Sports Resort (14,725), and Danball Senki (12,085).

On the hardware front, the 3DS now takes the top spot with 46,637 units sold. Even with the amount of new PSP releases, Sony’s portable system is currently one step below Nintendo’s 3D device, selling 26,551 units on the week of July 11.

JAPAN GAME SALES WEEK OF JULY 11-17

Software

Rank/Title/Publisher/Platform/Unit Sales

1. Jikkyou Powerful Pro Baseball 2011 / Konami / PS3 / 117,759

2. Taiko no Tatsujin Portable DX / Namco Bandai / PSP / 80,215

3. Inazuma Eleven Strikers / Level-5 / Wii / 74,227

4. Jikkyou Powerful Pro Baseball 2011 / Konami / PSP / 73,247

5. Puyo Puyo!! / Sega / DS / 34,903

6. Star Fox 64 3D / Nintendo / 3DS / 32,475

7. UnchainBlades Rexx / Furyu / PSP / 18,256

8. The Legend of Zelda: Ocarina of Time 3D / Nintendo / 3DS / 15,636

9. Wii Sports Resort (Wii Remote Plus Pack) / Nintendo / Wii / 14,725

10. Danball Senki / Level-5 / PSP / 12,085

Hardware

3DS – 46,637

PSP – 26,551

PS3 – 23,322

Wii – 14,237

DSi XL – 4,693

DSi – 4,384

Xbox 360 – 1,734

PS2 – 1,405

DS Lite – 131

PSP Go – 14

Read and Post Comments | Get the full article at GameSpot


Big in Japan July 11-17: Star Fox 64 3D” was posted by Jonathan Leo Toyad on Thu, 21 Jul 2011 23:16:25 -0700

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Comic-Con 2011: Day 1 Wrap-up

Datum objave: 22 July 2011, Autor: GameSpot's News

Issue number one of this year’s Comic-Con is in the books. Check out the latest that happened on the first full day.

997652 171789 Comic Con 2011: Day 1 Wrap up 

It’s been a whirlwind here at the 2011 San Diego Comic-Con. From the very opening of the show to its closing moments, there’s been no shortage of panels, demos, and other activities to keep the GameSpot staff on its toes. We’ve put together some of the content that we’ve produced over the course of the day into a single place, but if you want to check out everything we saw today, be sure to check out all of our coverage in its entirety.

Comic-Con Panel Reports and News

Previews

Movies

Read and Post Comments | Get the full article at GameSpot


Comic-Con 2011: Day 1 Wrap-up” was posted by Staff on Thu, 21 Jul 2011 22:37:32 -0700

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Paragon Studios talks City of Heroes: Freedom

Datum objave: 22 July 2011, Autor: GameSpot's News

Comic-Con 2011: Studio offers an in-depth inside look at the upcoming free-to-play update and the content-heavy Issue 21 overhaul.

920475 69499 Paragon Studios talks City of Heroes: Freedom  

Who Was There: Paragon Studios employees Melissa Bianco (lead game designer), Matt Miller (lead systems designer), David Nakayama (art lead), Nate Birkholz (development producer), and Andy Belford (community manager).

What They Talked About: Last month, NCsoft and Paragon Studios announced that their super-hero massively multiplayer online role-playing game City of Heroes was going free-to-play under the new name City of Heroes: Freedom.

Thus, it’s no surprise where the panel started off, with the developers talking about the new game and the major content update, Issue 21, that will arrive alongside it. First, Miller walked the audience through what is offered with each subscription rate, going over the same material found in the change’s announcement.

Additionally, Miller talked about the Paragon Market, the in-game virtual store by which Paragon will monetize the game outside of those who continue to pay a subscription fee. Various in-game items will be sold via this marketplace for all character types. Additionally, it will be updated weekly with new wares.

Once players are actually in the game they will be greeted by a new tutorial for Freedom, which takes place in an updated Galaxy City. A voice over will guide players through the tutorial. According to Paragon, this was done because the developer wanted to make the experience “like a ride in an amusement park: quick and fun.”

Additionally, newcomers in Freedom will not choose to be a hero or a villain right away; instead, they will begin their career in a neutral state. Inside the tutorial level players make a moral decision, then gameplay changes to suit that choice.

Another game region, Atlas Park, has also been made over. According to Paragon, the footprint is the same, but missions have been overhauled. All buildings have been remade to look reflective and “beautiful.” Paragon said it didn’t originally have the technology to pull it off, but now they do.

Furthering Freedom’s tilt towards accessability, Paragon said that the game will sport “ongoing training missions” for hero and villain characters that are levels 5-19. These missions are completely optional, and are a way for players to learn about the game in a fun and interesting way, according to Paragon. The developer stressed that so much was added in Issue 21 that they wanted to make sure players know what the new systems are without cramming it all into the short tutorial.

Paragon also spoke further about the upcoming Issue 21 update and what it will contain. The update boasts a new zone for levels 20-25, new villian groups, a Seed of Hamidon world event, and fresh cotumes and weapons.

Issue 21 also includes new assistance for questing in the world. When the update launches, quest-giving NPCs will have icons over their heads, designating that they have a new task to give gamers. Additionally, there will be a new “Find Contact Button” that will allow gamers to teleport directly to the contact.

Lastly, Paragon talked about one of the biggest parts of Issue 21: Signature Stories. These are “key storylines” in the City of Heroes universe that are updated once a month. The first Signature Story is called “Who Will Die?” and will take seventh months to complete, culminating in the death of a major character.

During the short ensuing question and answer session, Borden fielded a question about the relative size of City of Heroes compared to other superhero MMOs. Borden said City of Heroes is “Significantly larger than any other super-hero MMO,” which he later clarified as also including DC Universe Online.

The next question asked how the online attack against Sony affected Paragon and its development of City of Heroes.

“It was impossible to ignore,” Borden said. “Fraud is a big deal.”

He noted that Paragon is “aggressively trying to make sure we don’t get hit by it” and also said the developer is working with other publishers to “fight fraud in a unified way.” He did not name who the other publishers were.

Quote: “[We designed a] completely new [user interface]. [It's] friggin’ amazing,” Nakayama said, talking about the overhauled log-in and character creation experience.

Takeaway: City of Heroes has been around for seven years, making it one of the oldest MMORPGs in existence. The studio believes it can succeed with its new free-to-play business model, and it should be interesting to see how it all plays out.

Read and Post Comments | Get the full article at GameSpot


Paragon Studios talks City of Heroes: Freedom ” was posted by Eddie Makuch on Thu, 21 Jul 2011 22:07:14 -0700

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The Darkness spreading to the silver screen

Datum objave: 22 July 2011, Autor: GameSpot's News

Comic-Con 2011: Film based on the game series, comic book on the way; Top Cow, Digital Extremes talk violent franchise.

621315 198210 The Darkness spreading to the silver screen 

Who was there: Top Cow president Matt Hawkins, The Darkness creator Marc Silvestri, Digital Extremes’ Sheldon Carter, and Faith No More singer and voice actor Mike Patton, with GameSpot editor in chief Ricardo Torres moderating.

What they said: The panelists were on hand today to talk about The Darkness, a comic book series that launched 15 years ago and has since spread to video games and beyond.

Silvestri and Hawkins began with how The Darkness franchise was born. Silvestri said people think that it came after Top Cow’s other big comic series Witchblade, but actually that’s not the case. Silvestri said the idea for The Darkness was first conceptualized in 1993. He said The Darkness was launched out of Witchblade; both were supernatural-based and plugged into each other well.

Hawkins offered his take on the birth of the series, saying Top Cow made a conscious effort to go supernatural, and he wanted to make sure that it was “not spandex s*** like Marvel.”

Silvestri added that The Darkness’ main character Jackie Estacado is the “exact opposite of Superman,” further noting that “[Superman] bored the hell out of me.” According to Silvestri, Jackie has experienced nothing buy betrayal, saying he is more of an “intense” character than Super-Man.

Torres then queried the panel about how successful they believed the franchise would become when they first created it.

Silvestri said, “We didn’t want to do guys with their underwear outside.” He said he grew up on horror, science fiction, and fantasy, but not superheroes. He said after Witchblade performed well, and The Darkness spun out of it, he “never would have dreamed video games would have been done, especially at this quality.”

Then the panelists were asked to comment on the game’s protagonist, the troubled and dark Estacado. Silvestri said “everyone is kind of crazy. We all are people who have issues–some more than others.” He said Estacado was created out of the thought of “How terrible would it be to have something we try to hide inside come to life?”

Hawkins elaborated on the point, saying Estacado has the “power of creation, but with limitations.” He called Estacado the “classic anti-hero; he is forced to become the hero because he sacrifices his humanity to keep the darkness inside.”

Hawkins also said Estacado is a character that can be related to by both males and females. He said readers, through the comic books they read, “Need a guy guys want to be, and a guy girls want to f***.”

When asked about how Top Cow feels about bringing The Darkness to other mediums, like video games, Hawkins said it’s all about quality and aligning with the appropriate partners.

“Partner with the right people,” Hawkins said. “The second game is so much better than the first game. We knew it was gonna be good.”

Mike Patton–the singer from Faith No More–was tapped to voice of Estacado’s inner demon in the original game, but how was he chosen? According to Silvestri, all the credit goes to Starbreeze, the team behind the first Darkness. Silvestri added that the first time he heard the voice he said “What? That’s the coolest thing I’ve ever heard; there’s magic happening here.”

As for how Patton found the voice, he said he “came up with it on the fly.” He conceded that he isn’t a voice actor “per se,” but he thinks about voice acting as a “piece of music.” He said he channeled his “teenage death metal vocal styling” to play the role.

Patton said prior to entering the recording booth for The Darkness II, he “only saw a few stills and motions scenes,” and that creating the voice required “a lot of imagination.”

“2K really made me see it. If I screwed up they told me,” he said. “I’ve been screaming and using my vocal chords since I was a teen. It’s an extension of what I do all the time.”

As for how much fan feedback Digital Extremes is putting into The Darkness II, Carter said the developer was exhaustive and tireless in its pursuit to hear all possible critiques.

“We took everything under consideration,” he said. “[We] had our own feelings, but we really did comb the forums and read literally everything people had to say about [the original Darkness game].”

The sequel will stay true to the original’s level of violence, claimed Carter. Silvestri then chimed in, saying that in the pre-release builds he’s played, he’s found that the “Violence is over the top; it’s almost cathartic, but it definitely fits into the overall story. It’s not so much gruesome as it is entertaining.”

As a final surprise, Hawkins said that The Darkness franchise is gearing up to the silver screen. Top Cow has partnered with Mandeville Films–the production team behind David O. Russell’s The Fighter–for a film based on the franchise. Unfortunately, no further details are available. However, Hawkins did say the film will not be “a small watered down Darkness, and will be a major motion picture.”

“We’re not gonna do it if it sucks,” Hawkins said. “We’re gonna make sure the film kicks ass.”

Quote:”[Jackie is] a guy guys want to be, and a guy girls want to f***.” — Matt Hawkins on The Darkness’ protagonist Jackie Estacado.

Takeaway: It’s no secret that The Darkness has been a smash hit for Top Cow Productions. The comics have sold million of copies, the original video game scored a strong critical reception, and The Darkness II is receiving enthusiastic preview coverage. It’s too early to judge how big the film will be, but altogether The Darkness is proving to be a big brand in multiple media types.

Read and Post Comments | Get the full article at GameSpot


The Darkness spreading to the silver screen” was posted by Eddie Makuch on Thu, 21 Jul 2011 21:52:47 -0700

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EA welcomes Aussie R18+ decision

Datum objave: 22 July 2011, Autor: GameSpot's News

Publisher says Australia needs a rating system that recognises that millions of adults play video games around the world.

In September 2009 Valve’s Left 4 Dead 2 was refused classification in Australia, prompting publisher EA to submit an appeal to the Classification Board of Australia. This appeal was followed by a re-submission of the title with edits that included the removal of decapitation and dismemberment. In October, the edited version of Left 4 Dead 2 was re-classified with an MA15+ rating.

In the midst of the appeal, EA responded to the banning of Left 4 Dead 2 in Australia, telling GameSpot AU:

“It–s funny that a place like Australia, which has come up with some pretty violent material in the past with something like Mad Max, can effectively ban video games for the same reason. EA believes that adults should have the right to make their own choices when it comes to the content they consume.”

Today, following the news that Australia will introduce an R18+ rating for games, EA has once again weighed in on the issue. EA Asia Publishing vice president Mark Bradley told GameSpot AU earlier today that the publisher is encouraged by the Australian federal government decision to bring the country’s game rating in alignment with other countries.

“Australia needs a rating system that recognises that millions of adults play video games,” Bradley said. “The current policy of the Australian government forces an arcane censorship on adults who play games–cuts they would never impose on movies, books or other forms of artistic expression. This year, the American Supreme Court voted overwhelmingly to affirm that game developers deserve the same creative freedom as film makers and authors.

Today’s news is encouraging since continued delays in Australia will keep adult consumers waiting for the right to make their own content choices for entertainment, and increase risk of adult content being accessed by minors.”

Read and Post Comments | Get the full article at GameSpot


EA welcomes Aussie R18+ decision” was posted by Laura Parker on Thu, 21 Jul 2011 21:44:12 -0700

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Gears of War 3 Signs On Old Spice Actor

Datum objave: 22 July 2011, Autor: GameSpot's News

Comic-Con 2011: Isaiah Mustafa joins the cast, in-game graffiti art is contributed by OG Slick and American Chopper’s Paul Jr. makes an appearance.

991468 218085 Gears of War 3 Signs On Old Spice Actor 

Who Was There: Executive producer Rod Fergusson and creative director Cliff Bleszinski make up the panel with guest appearance by Paul Jr. from the show American Chopper.

What They Talked About: Fergusson and Bleszinski began the panel by talking about how Gears of War 3 is a more personal story this time around, not only for the characters but for themselves as well, as both developers had lost their fathers at a young age. In the final installment of the trilogy, we’ll find out about how the war against the Locust will end, as well as learn more Marcus Fenix and the relationship with his father. It will be Epic’s biggest campaign yet, with four player co-operative play on top of several multiplayer modes, Horde mode and Beast mode.

Epic Games has a close connection with their community by being active on Twitter and visiting the forums, taking in feedback and analyzing how players play. Fergusson stressed how much he wanted to make this the most accessible and approachable game in the series for anyone to jump in and play. Each player can choose his or her own difficulty level when playing through the campaign so that no one should feel overwhelmed. He announced that there will be a casual area in the online multiplayer for those who do not have any achievements from the previous two games. Only players who do not have any prior Gears experience can enter this area to get a feel for the game, and they will have aim assist as well. Bleszinski described it as “reverse VIP.”

Next, the panel announced that Isaiah Mustafa–known for his manly man Old Spice commercials–will be joining the cast, voicing one of the COG Gears. Bringing on even more talent, Epic approached renowned graffiti artist OG Slick to make his mark in certain parts of the game.

They also talked about how Epic now has control as to what weapons you can now spawn with so torque bow tag is an option for special events.

At the end of the panel, Paul Jr. from the reality TV show American Chopper made an appearance to announce that he has designed a Gears of War bike and will build another one for a lucky winner. The contest is part of a Gears of War Best Buy Sweepstakes online.

Quote: “The cast just keeps getting sexier and sexier.” –Cliff Bleszinski commenting on the Isaiah Mustafa announcement.

Takeaway: It shouldn’t be a total surprise by now, but Gears of War 3 definitely looks to be the biggest Gears yet.

Read and Post Comments | Get the full article at GameSpot


Gears of War 3 Signs On Old Spice Actor” was posted by Sophia Tong on Thu, 21 Jul 2011 21:32:29 -0700

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